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Old May 25, 2008, 12:43 PM // 12:43   #1
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Default Increase Guild Size Limit

Hello everyone

I just want to know what everyone thinks about increasing the guild size limit. My guild, Warrior Nation, has hit max and we have members that want to come in. The cap of 100 is not enough to hold us, so I was hoping there would be support to increase it by another 50, maybe even 100 (total of 150, 200 allowed in a guild then). I am sure a lot of other guilds are in the same position as us, so it would be nice to get the size increase. We have recently split into two guilds, and are in the same alliance, but our close connections are slowly fading away as the communication has suffered dearly. Anet has done it before, they can do it again. I don't see any harm in increasing guild limit
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Old May 25, 2008, 01:02 PM // 13:02   #2
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Create sub-guilds. (as you have done it before)

And think about faction farm guilds, it would be even harder to catch up top FFF guilds(more members->more faction)

/notsigned
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Old May 25, 2008, 01:26 PM // 13:26   #3
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just create another guild and create an alliance. You can have up to 9 allies...plenty of room then.
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Old May 25, 2008, 01:59 PM // 13:59   #4
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see above

no need to break the game tyvm
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Old May 25, 2008, 02:34 PM // 14:34   #5
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/notsigned

i think it's better to have a huge alliance anyway ^^
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Old May 25, 2008, 02:40 PM // 14:40   #6
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/not signed

just encourage them to use a/c as a g/c
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Old May 25, 2008, 02:41 PM // 14:41   #7
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/notsigned
Not fair for the people who already made huge alliances, + Why break something while trying to repair it, when it's not broken in the first place?
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Old May 25, 2008, 03:52 PM // 15:52   #8
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/notsigned

thats what allies are for. as mentioned before fff guilds would never lose, esp if they could add even more people to the stream of stupid.

~the rat~
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Old May 25, 2008, 03:59 PM // 15:59   #9
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/notsigned

Do you really have 100 fully active members? kick some.
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Old May 25, 2008, 04:54 PM // 16:54   #10
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Weed through the roster and remove the people who are not active, or not partivpating in things the guild is. For instance, if your guild wants to do GvG regularly, and some people will only do PvE, then they need to rethink their reason for being in the guild. More importantly, the guild leader and officers need to discuss why the people are there, and kick those who are not working with the guild.

If you have a guild with 100 members, all of which log on at least once every month, participate in guild activities, and still have more people who want to join, I can understand. Problem is, nobody has a guild with that kind of activity.

/unsigned
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Old May 25, 2008, 06:42 PM // 18:42   #11
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/notsigned

Communications problems solved by Alliance Chat and Ventrilo (or Teamspeak).

Size problem solved by kicking inactives to the second alliance guild. Oh... have to be online to accept invite to second guild? So Sorry.

Also put all non Main accounts in the second guild also.

You've got tools. Use them.
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Old May 25, 2008, 08:38 PM // 20:38   #12
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I'm in the same guild as Wick and I would just like to point out that we have well over 100 members who log in at least once every 2 weeks. An alliance is ok but people do generally talk in Guild chat. You can't see the other alliance players status's. (If they added that then the size of the guild wouldn't matter as you could just keep adding guilds to the alliance)

I think that having more than 100 is def needed unless they added that ability to see players in your alliance's current online status.

Tilly
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Old May 25, 2008, 10:36 PM // 22:36   #13
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/Signed.

In my humble opinion, gameplay is a very important component of MMORPG nowadays. It is one of the creation of bonds and friendships. More often than not, these bonds/friendships keep one enable one from continuously playing this game. It is those bonds/friendships which made the game enjoyable. What bonds/friendships can there be if one just rampantly kick so-called in-active members just like that?

Let's face it. No one likes to be kicked. Besides, they did mention that they have over 100 members who logged in once every 1 - 2 weeks. To kick those, I would think is not the correct way to handle matters, in fact, to some extent, it may amount to a rude gesture.

Also, theirs may very well be a guild consisting of casual players after all, and casual players do have work life and family life and real life friends to maintain and we ought to respect that as well. After all, they did pay for their copies of Guild Wars.

On foresight, Alliance Chat may not be the best way to proceed. Think of other guilds in the same Alliance. How will they feel if 2 guilds are using Alliance Chat as a form of Guild Chat? Would it not amount to unnecessary spamming? Would it not defeat the purpose of an Alliance chat? It would defeat the purpose and meaning of an Alliance Chat and that is not what we want.

To the topic of Faction Farming Guilds/Alliances, let's face it, they have already put up their banners as Faction Farming Guilds, does it really matter if the guild limit is increased by 50? or even 100? They will still continue to farm and Guilds/Alliances short of making Faction Farming their key objective in their guild are never able to catch up. In my humble opinion, by depriving a legitimate solution to a problem due to another problem may very well not be the correct way to proceed. I seriously doubt by increasing the guild limit, it will break the game. On the contrary, it will seek to give the guilds with a better environment more acknowledgment and allow them to spread their fun-filled philosophies to the rest of the Guild Wars population. Surely if there are so many players willing to join these guilds, there must be something worthwhile in these guilds that others are sorely lacking. That should be acknowledged and encouraged. Also, every set of problems should be looked at on its own. It will just unduly complicate things up if one has a fear for changes and started bringing everything into the picture. Then, there will never be changes happening.

We should look at it from:
What is the objective of a guild?

It is to create friendships and make more bonds. Others will feel it's more for competitive gameplay of course.

What is the problem right now?

Some of the notable Guilds such as HEVN and SNOW too, surely have burst their limits on guild size long ago.

What is the correct way to go about solving the problem, and not using a round-about way?

Increasing the Guild size seems to be perfectly sound. It's time too as Guildwars have been around for 3 years. The last increase happened in 2005. There is major jump in players' population and I feel it is time to acknowledge that and it is time to acknowledge that there are guilds who cherishes that bond/friendship with other players.
Quote:
Not fair for the people who already made huge alliances, + Why break something while trying to repair it, when it's not broken in the first place?
I think it is not a question of fairness in this case. For all we know, they may have never thought about requesting for an increase in guild limit or never attempted that course of action. Furthermore, it will benefit them in a way as they are able to spread their philosophies to more members out there, creating more bonds/friendships as a result. Contrary to the above quote, I think the very reason why this thread was put forth was because something is broken and is not properly fixed, hence there is a need to rectify the problem in the proper manner.

After all, by having those bonds/friendships, it will more or less ensure that the players in that same guild will have a further incentive to make a transition to Guild Wars 2 as a guild altogether, which is essentially beneficial for Anet as well in the long run.





My two cents,
Ariel

Last edited by ArielEzekiel; May 25, 2008 at 11:05 PM // 23:05..
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Old May 26, 2008, 03:31 AM // 03:31   #14
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/signed
Subguilds always creates more trouble then they are worth as often you get wierd power struggles with them. Happened with the guild I was in, Dragons of Fire and [ICE] and Soules of Fire and [ICE]. One of them completely disolved over a conflict between the two guild's leaders. I only know one guild (TAM, run by Silly Warrior) that has successfully filled an alliance with 10 active clone guilds. Every other attempt that I have heard about always fizzes out, and would be much easier if the limit was just raised to say... 250.

Believe it or not, guilds with over 100 active members do exist. I've presonally been in 3 of them. Heck, at least two are run by mods on these forums. Honestly, why /notsign this? What exactly in the game does this "break" other then allowing FFF guilds that own cities to get more members and more faction? It really is an organizational nightmare to set up snub guilds, and it would just make things so much eaiser if the limit was higher. This is a game after all, not a job. Stuff like this should be made easier by a.net, not more difficult.
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Old May 26, 2008, 11:35 AM // 11:35   #15
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/signed,

I cant see why go over all the fuss of splitting a guild into two guilds or more when you may as well just increase the cap limit. Like has been already mentioned it puts strain on an already functioning community...
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Old May 26, 2008, 12:04 PM // 12:04   #16
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/signed

as we lose people guilds are becoming more and more inactive. We need to raise the maximum cap for guilds! So that many people can talk amongst each other and have some fun!
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Old May 26, 2008, 02:11 PM // 14:11   #17
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/signed only if the cap is raised, as in put to 200 or 250 or something, and it would cost multiple donations of 100k.

Instead of this, or in addition to it, I would want a system that would force inactive members to be ejected after X months.
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Old May 27, 2008, 03:24 PM // 15:24   #18
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/signed

Our guild has been running at 100 members for over a year now, no one AFK>1 week. We had to say no to a lot of very competant players who tried to join, and our application thread is 4 pages long clicky, all due to the guild cap. I think the cap should be remove all together as long as the game auto kicks anyone afk beyond a certain amount of time.
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Old May 27, 2008, 03:30 PM // 15:30   #19
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/notsigned

The only thing this cap would be good for is people who sell invites. Any other guild with 100 members need to take a page out of XoO or LaZy and just form child guilds.
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Old May 27, 2008, 03:30 PM // 15:30   #20
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Oh hai! i herd forums help with communication...

/notsigned. That's why there's alliances. And alliance chat.
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